Bowser Jr. is the son of Bowser in the Koopa Family and an enemy to the red plumber, Mario. his first appearance was in, "Super Mario Sunshine." From that game, he continued to appear in games every once in a while. Bowser Jr. is similar to Bowser in terms of attacks and appearances, but slightly different since Bowser Jr. has a paintbrush as a weapon in Super Mario Sunshine.

In M.U.G.E.N 1.O, Bowser Jr's gameplay is MOSTLY based on SSBU AND from other mario franchises, as it has the hitsounds and "attempted" critical and KO effects. His moves are heavily Mario-based and inspired from various games. For example, Bowser Jr's spike bomb attack in New Super Mario Bros. Wii. There's also one move that's inspired from Paper Mario: The Thouand-Year Door. It also has score effects for when you hit Bowser Jr's assists (yes, there's like, many assists in this character), but don't increase depending on how many times you hit them, they're pretty much based on how powerful the assists are, if you know what I mean. Lastly, most of Bowser Jr's winquotes are from various Mario games, while the rest is made up by me.

Credits are below this readme.

---|CHANGELOG|------------------------------------------------------------------
V1.0: Initial Release

V1.1
- Added shaking effect to Air heavy punch and kick
- Added recovery frames for crouching medium and heavy punch 
- Fixed hit velocities for "The Koopa Kombo"
- Decreased mechakoopa's hit counters to 2 instead of 5.
- Fixed sprpriority on Pipe Intro
- Adjusted some hitboxes
- Looped dizzy sound
- Shell Spindash's cooldown system now activates when you get hit (not effective on custom states though)
- Opponent can be punished heavily when hit by shell spindash in air.
- Shortened ctrl time on "done with powercharge" state.
- Tweaked the POW block a bit
- Added PALFX to when the bullet bill gets knocked onto the edge of the stage
- Arranged attack's animtypes the right way
- Replaced sounds for throwing into SSBU ones
- Fixed the palette for one of Bowser Jr's custom portraits (Miku lifebar icon portrait)
- Added Bowser Jr's dizzy voice
- AI guards more frequently
- Changed CRIT effect entirely
- Made some tweaks of Frame Data
- Added effects and sound effects to the powercharge (Thanks to Mr Ansatsuken for the effects and coding!)
- Adjusted head and mid positions
- Added in a SSBU parry
- Added special intro and winpose against Remastered Super Better Mario
---|KNOWN FLAWS THAT I CAN'T FIX LUL|----------------------------------------------------------------
- The Airship hyper and Clown Car and Spike Bomb are pretty easy to dodge. I tried to do something to make it more challenging to evade the attack, but....I had no luck. Although...I had positioned almost the whole airship off the screen just to make it have more range.
- When doing simul matches, the monty mole assist's positioning can be off when player 1 is BETWEEN the two opponents, since the assist's purpose is to appear behind the opponent. However at this rate it would appear in front of the opponent.
---|Specials|-------------------------------------------------------------------
Fireball:
(AIR AVAILABLE)
QCF,x

Flame Breather:
(AIR AVAILABLE)
QCF,y

Item Bonanza:
(AIR AVAILABLE)
QCF,z

Shell Spindash:
(AIR AVAILABLE)
QCB,x

Bullet Bill:
(AIR AVAILABLE)
QCB,y

Spike Ball:
(AIR AVAILABLE)
QCB,z

Ground Pound:
(AIR ONLY)
D,D,x (y and z available)
---|Assists|---------------------------------------------------------------------
Goomba:
QCF,a

Koopa Troopa:
QCF,b

Piranha Plant:
QCF,c

Monty Mole:
QCB,a

Chain Chomp:
QCB,b

Kamek Magikoopa:
QCB,c
---|Hypers|--------------------------------------------------------------------
The Koopa Kombo:
(Costs 1000 power)
QCF, x+y

Insane Item Bonanza:
(AIR AVAILABLE)
(Costs 1000 power)
QCF, y+z

The Wrath of Shadow Mario:
(Costs 1500 power)
QCF, a+b

Bowser:
(Can't be performed if facing against)
(Costs 1500 power)
QCF, b+c

Doomsday Airship:
(Costs 2000 power)
QCB,a+b

Clown Car and Spike Bomb:
(Costs 2000 power)
QCB,b+c
---|FATAL HYPERS|--------------------------------------------------------------
BULKY BOB-OMB ATTACK:
(Costs 3000 power)
(Must have 1/4 of health) 
QCF,s
-------------------------------------------------------------------------------
CREDITS!
Nintendo: For making Bowser Jr. exist
Neoz7 and Baconator2558: For sprites of Bowser Jr.
Spriters Resource: More sprites for Bowser Jr.
XtheGAMEmaster: Feedback (and provided sprites) on some of Bowser Jr's attacks
Pizzasauce, Josh R, and Mario Master: For sprites of Shadow Mario
Badassbill: For custom sprites of Bulky Bob-omb
MarioMayhem and Sounds Resource: For (almost) all sounds/voices of Bowser Jr and sound effects from Mario games
Sunnytheunfunny: Green screen needed to make sprites of the GAME text effect from Super Smash Bros Ultimate
Nodog: For attempting to help with problems with Bowser Jr. (like the flame trail effect from the Bowser hyper)
And to other games and users that had provided me creative material for my self-insert.
Kyon the Brigader, Oliver as Latias, and Derpy Sponge: Custom portraits of Bowser Jr.

Thanks to YOU for downloading, giving feedback, and enjoying this character.
---------------------------------------------------------------------------------
RULES: DO NOT, I SAY DO NOT USE THIS CHARACTER FOR ANY BAD PURPOSES.
BASHING (You must have an excellent reason for that kind of action), CRAPPY EDITS, VORE EDITS, RETARDED EDITS, PALETTE SWAPS, ETC.
NO EXCEPTIONS MUST BE MADE.
BREAK THESE RULES AND ILL BE FORCED TO GIVE YOU CONSEQUENCES.

